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Лазерное Оружие
Object | Damage Type | Damage | Location | Description |
Old Taser |
Stun | 5 Secs | Вырезано | A small, low capacity gun used for non-lethal takedowns. |
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Disabler |
Stamina | 36 Stamina | Cyborg | A self-defense weapon that exhausts organic targets, weakening them until they collapse. |
Advanced Stun Revolver |
Stun/burn | 5 Secs/20 Burn | Синий щит | An advanced stun revolver with the capacity to shoot both electrodes and lasers. |
Hybrid Taser |
Stun/Stamina | 5 Secs/36 Stamina | Equipment Room | A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire. |
Sibyl |
Stun/Stamina/Burn | 5 Secs/36 Stamina/20 Burn (Kill)/Узнать Burn (EXECUTION) | Equipment Room | Proprietary high-tech weapon of the law enforcement organization Sibyl System, produced specifically for the fight against crime. |
Retro Energy Gun |
Burn | 20 Burn | Space | An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. |
Energy Gun |
Stamina/Burn | 36 Stamina/20 Burn | Secure Armory | An energy gun capable of toggling between lethal and disabler fire. |
Laser Gun |
Burn | 20 Burn | Secure Armory | An energy gun with the only firing setting you need in an emergency - kill. |
Hybrid Turret Gun |
Stun/Burn | 5 Secs/20 Burn | Указать где достать | A heavy hybrid energy cannon with two settings: Stun and kill. |
Practice Laser Gun |
N/A | N/A | Firing Range | A practice variant of the traditional laser gun. Fires harmless beams of light. |
Laser Tag |
N/A | N/A | Дормы | Standard issue weapon of the Imperial Guard |
Miniature Energy Gun |
Stamina/Burn | 36 Stamina/20 Burn | Точно хоп и ещё возможно ПНТ | A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill. |
X-01 MultiPhase Energy Gun |
Stun/Stamina/Burn | 5 Secs/36 Stamina/20 Burn | Хос | This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time. |
Antique Laser Gun |
Burn | 20 Burn | Captain's Quarters | This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding. |
Ion Rifle |
EMP | 20 Component | Secure Armory | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. |
Ion Carbine |
EMP | 20 Component | Research and Development Lab | The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient.. |
Immolator |
Burn | Узнать урон Burn | Research and Development Lab | A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot |
Laser Cannon |
Burn | Узнать урон Burn | Research and Development Lab | An advanced laser cannon that does more damage the farther away the target is. |
X-ray |
Burn | Узнать урон Burn | Research and Development Lab | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. |
Decloner |
Burn | Узнать урон Burn | Research and Development Lab | A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. |
TemperatureGun |
Burn | Узнать урон Burn | Research and Development Lab | A gun that changes the body temperature of its targets. |
Advanced Energy Gun |
Stun/Stamina/Burn | 5 Secs/36 Stamina/20 Burn | Research and Development Lab | An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell. |
Pulse Pistol |
Stun/Burn | 5 Secs/20 Burn (Kill)/50 Burn (DESTROY) | НТ офицеры | A pulse rifle in an easily concealed handgun package with low capacity. |
m1911 |
Stun/Burn | 5 Secs/20 Burn (Kill)/50 Burn (DESTROY) | ССО | A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. |
Pdw9 |
Stun/Burn | 5 Secs/20 Burn | ЕРТ | A military grade sidearm, used by many militia forces throughout the local sector. |
Alien Pistol |
Узнать | Узнать | Абды | A complicated gun that fires bursts of high-intensity radiation. |
LWAP |
Weaken + Burn | 5 Secs + 60 Burn | Gamma Armory | A high-powered laser carbine equipped with a tactical scope. While the cooling array takes a long time to recharge between shots, it provides exceptional stopping power. |
Multi Lens Immolator Cannon |
Burn | Узнать | ЕРТ | A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. |
Pulse Rifle |
Stamina/Burn | 36 Stamina/20 Burn (Kill)/50 Burn (DESTROY) | DeathSquad | A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Disable, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects. |
InstaGib Rifle |
GIB | GIB | Админская рума | A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. |
Дробовики
Object | Damage Type | Damage | Location | Description |
Riot Shotgun |
Brute | Variable | Secure Armory | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. |
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Combat Shotgun |
Brute | Variable | Ordered from Cargo | A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with buckshot shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. |
Bulldog Shotgun |
N/A | Variable | Variable | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or taser shot. |
Патроны для Дробовиков
Object | Damage Type | Damage | Location | Description |
Shotgun - Beanbag |
Stamina + Brute | 80 Stamina + 5 Brute | Secure Armory Autolathe |
A shotgun shell fitted with a beanbag. Ideal for non-lethally subduing targets. |
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Shotgun - Rubbershot |
Brute + Stun | 5 Brute + 2 Secs | Secure Armory Autolathe |
A shotgun shell packed with rubbershot. Ideal for disarming and non-lethally subduing targets. This ammunition is loaded into the Riot Shotgun by default. |
Shotgun - Tranquilizer |
Chemical | N/A | Secure Armory | A shotgun shell loaded with a haloperidol dart. Though slow-acting, it's ideal for non-lethally subduing targets who use stimulants. |
Shotgun - Stun Slug |
Stun | 7 Secs | Protolathe | A non-penetrating shotgun slug that discharges an electrode. Ideal for non-lethally subduing targets. |
Shotgun - Slugs |
Brute | 60 | Autolathe | A highly penetrating shotgun slug. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Buckshot |
Brute | 12 (6) | Secure Armory Autolathe |
A shotgun shell that spreads into six individual pellets when fired. Ideal for large groups, or where accuracy is an afterthought. Each pellet does 12 brute damage with damage falloff at longer distances. |
Shotgun - Incendiary Slug |
Brute + Fire | 30 + Fire | Autolathe | A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets. |
Shotgun - Tech Dart |
Chemical | N/A | Protolathe | An empty shotgun shell with a small ampoule capable of storing up to 15u of any reagent. The reagent will be injected into the target on impact. |
Shotgun - Pulse Slug |
Burn | 40 | Protolathe | A non-penetrating shotgun slug that discharges plasma on impact. Ideal for targets wearing bullet-resistant armour. Pulse Slugs are also capable of destroying walls on impact. |
Shotgun - Ion Slug |
EMP | 20 Component | Crafting | A non-penetrating shotgun slug that creates ionic interference on impact. Useful for synthetic targets or to disrupt electrical equipment. Damage is applied across all parts/components. |
Drum Magazine - 12g Buckshot |
Brute | 15 | Uplink | These rounds are intended for dealing with targets at close quarters. Make sure your firing line is clear, as it's relatively easy to hit friendlies due to the wide spread. Each pellet in a shell deals 15 brute damage with damage falloff the further away a target is. |
Drum Magazine - 12g Slugs |
Brute | 60 | Uplink | An additional 8-round slug magazine for use in the Bulldog shotgun. Slugs are capable of quickly taking down even the most armoured of targets. |
Drum Magazine - 12g Stun Slug |
Brute Stun |
5 5 secs |
Uplink | An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Each shell deals 5 brute damage and will stun the person for a moderate amount of time. |
Drum Magazine - 12g Dragon's Breath |
Brute Burn |
5 Variable |
Uplink | An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by. |
Shotgun Ammo Grab Bag |
N/A | N/A | Uplink | A bag containing an assortment of ammo drums for the Bulldog Shotgun at a discounted price. Features one Dragon's Breath drum, two Buckshot drums, and six Slug drums. |
Огнестрел
Object | Damage Type | Damage | Location | Description |
WT-550 Auto Rifle |
Brute | Variable | Ordered from Cargo | An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default. |
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Rocket Launcher |
Stun + Brute | 18 Secs + 25 Brute | Gamma Armory | A top-loaded rocket launcher. Despite firing explosive shells, the rocket launcher is largely an anti-personnel weapon. The effects of the impact are reduced the farther the target is from the epicentre. |
.38 Revolver |
Stun + Brute | 3 Secs + 5 Brute | Detective's Office | A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact. |
Unica-6 Autorevolver |
Brute | 60 Brute | DeathSquad | A military-grade sidearm for some CentCom officers as well as the New Russia Military, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo. |
C-20r Submachine Gun |
Brute Stamina |
20 65 |
Uplink | A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just two hits making it excellent for keeping crew pinned down for other operatives to finish off. |
M-90gl Carbine |
Brute Explosive |
35 Variable |
Uplink | A three-round burst 5.56 toploading carbine, designated 'M-90gl' with an attached underbarrel grenade launcher which can be toggled on and off. An ideal weapon for medium to long range, the M-90gl is capable of effectively stopping targets in as little as two bursts. |
L6 Squad Automatic Weapon |
Brute | 45 / +5 Armor Piercing | Uplink | A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. |
Sniper Rifle |
Variable | Variable | Uplink | A rifle with a very low fire-rate, heavy recoil and devastating damage or effects on whatever its bullets hit. Comes included with a scope that lets you see several tiles ahead at the cost of not being able to spot anyone coming at you from behind. It can also be suppressed if you're planning to be stealthy during your operation. It comes loaded with devastating .50 sniper rounds and can be additionally loaded with Soporific, Hemorrhage or Penetrator rounds. You must also have both hands free to fire this gun! |
Toy Submachine Gun |
Stamina | 25 | Uplink | Designed for non-lethal operations, the Donksoft SMG is a cheap alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. |
Toy Machine Gun |
Stamina | 25 | Uplink | Designed for non-lethal operations, the Donksoft LMG is a cheaper alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage. |
Амуниция Огнестрела
Object | Damage Type | Damage | Location | Description |
WT-550 - Standard Magazine |
Brute | 20 | Ordered from Cargo Protolathe |
The standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. |
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WT-550 - Armor Piercing |
Brute | 17 | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. While it has less stopping power, it penetrates both bone and armour more readily. |
WT-550 - Toxin Tipped |
Toxins | 15 | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. Ideal for highly armoured targets who may not be susceptible to conventional gunfire. |
WT-550 - Incendiary |
Brute + Fire | 20 + Fire | Protolathe | A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. The rounds are packed with white-phosphorous and will ignite a target upon impact. |
.38 Revolver - Rubber Shot |
Stun + Brute | 3 Secs + 5 Brute | Autolathe | A six round speedloader for the .38 Revolver. The rounds are rubber, and the speedloader is recyclable. |
.38 Revolver - .357 Rounds |
Brute | 60 | Autolathe | A six round speedloader containing .357 rounds. While capable of being fired out of the .38 revolver, the difference in cartridge size can cause backfiring. |
Rocket Launcher - Rocket |
Stun + Brute | 18 Secs + 25 Brute | Gamma Armory | A single rocket for the Gamma Armoury's rocket launcher. Rockets must be manually reloaded into the rocket launcher after firing. |
Magazine - .45 |
Brute Stamina |
20 65 |
Uplink | An additional 20 round magazine for the C-20r Submachine Gun. |
.45 Ammo Grab Bag |
N/A | N/A | Uplink | A bag containing 10 .45 C20r Magazines at a discounted price. A great purchase if you declare war or plan to have all operatives using the C20r SMG. |
Toploader Magazine - 5.56 |
Brute | 35 | Uplink | An additional 30 round magazine for the M-90gl. |
Ammo Box - 40mm Grenades |
Brute Explosive |
60 Variable |
Uplink | An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if the shell does not hit them directly. |
Box Magazine - 5.56x45mm |
Brute | 45 / +5 Armor Piercing | Uplink | An additional 50 round magazine for the L6-SAW. |
Box of Riot Darts |
Stamina | 25 | Uplink | This ammo box contains 40 additional riot foam darts which can be used to load the Toy Submachine Gun or the Toy Machine Gun. |
.50 Magazine |
Brute | 70 / +50 Armor Piercing | Uplink | An additional 6 round .50 magazine for the Sniper Rifle. These bullets will stun anyone they hit, can destroy walls and objects and carry a 50% chance of blowing off whatever limb you're targeting, heads included. |
.50 Soporific Magazine |
Sleep | 40 secs | Uplink | An additional 3 round .50 Soporific magazine for the Sniper Rifle. Rounds deal 0 damage, but instantly put a target to sleep. |
.50 Hemorrhage Magazine |
Brute | 15 / +15 Armor Piercing | Uplink | An additional 5 round .50 Hemorrhage magazine for the Sniper Rifle. On top of 15 brute damage, each shot reduces blood count level by 18%. |
.50 Penetrator Magazine |
Brute | 60 / +50 Armor Piercing | Uplink | An additional 5 round .50 Penetrator magazine for the Sniper Rifle. Each round is capable of penetrating an unlimited number of targets, objects and walls in its path up to a range of 50 tiles. |
Оружие Ближнего Боя
Object | Damage Type | Damage | Location | Description |
Stun Baton |
Stun/Brute | 7 Secs/10 Brute | Equipment Room | A standard-issue stunbaton capable of readily subduing targets within melee range. |
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Telescopic Baton |
Stun/Brute | 2-3 Secs/10 Brute | Head of Security Detective |
A baton issued to detectives and Command. It needs to be extended before it can be utilized. |
Combat Knife |
Brute | 20 | Ordered from Cargo Gamma Armory |
A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon. |
Energy Sword |
Brute | 3 inactive 30 active / +35 Armor Piercing |
Uplink | This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it. |
Double Energy Sword |
Brute | 3 inactive 34 active / +35 Armor Piercing |
Uplink | A melee weapon created by attaching two Energy Swords together. It has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands.
Ближний |
Energy Sword |
Brute | 30 Brute | DeathSquad | A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles. |
Gloves of the North Star |
Brute | Standard melee damage for your species. | Uplink | A pair of Fingerless gloves that allows you to punch dramatically quicker, if you are not holding an item within your hands. |
Powerfist |
Brute | 12 / 24 / 36 | Uplink | A piston-powered metal fist that is fueled by any gas tank onboard the station. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter its behavior, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks by using a screwdriver. |
Chainsaw |
Stun + Brute | 40 | Uplink | The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned. |
Energy Dagger |
Brute | 18 | Uplink | Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off. |
Броня
Object | Coverage | Brute | Bullet | Laser | Energy | Bomb | Bio | Rad | Location | Description |
Security Hats |
Head | 40 | 30 | 30 | 10 | 25 | 0 | 0 | Equipment Room | Various headwear worn by security personnel. |
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Helmet |
Head | 35 | 30 | 30 | 10 | 25 | 0 | 0 | Equipment Room | A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head. |
Riot Helmet |
Head | 50 | 10 | 10 | 10 | 0 | 0 | 0 | Secure Armory | A reinforced riot helmet with improved padding to lessen the effects of blows. Unlike the standard helmet, the riot helmet protects against facehuggers. |
Bulletproof Helmet |
Head | 15 | 60 | 10 | 10 | 40 | 0 | 0 | Secure Armory | A reinforced helmet fitted with ceramic plating. Provides ample protection against kinetic weaponry, but unlike the Riot Helmet it does not protect against facehuggers. |
SWAT Helmet |
Head | 40 | 30 | 30 | 30 | 50 | 90 | 20 | Ordered from Cargo | A specialized helmet that comes paired with the SWAT gear. Together with the armour, it allows the user to perform EVA for extended periods of time. |
Security Uniforms |
Body + Limbs | 10 | 0 | 0 | 0 | 0 | 0 | 0 | Security | Various uniforms worn by security personnel. Security uniforms are interwoven with nanofibres, providing minor protection against blunt-force trauma. |
Body Armor |
Upper Body | 30 | 30 | 30 | 10 | 25 | 0 | 0 | Equipment Room | A standard issue suit of body armor. It is designed expressly to provide minimalist, yet valuable, protection to security officers. |
Security Jackets |
Body + Arms | 15 | 10 | 15 | 5 | 15 | 0 | 0 | Loadout Menu Security Pod Bay |
A stylish security jacket. While lacking the formidable protection of its body armour counterpart, it provides greater coverage in exchange of protection against explosions. |
Detective's Armor |
Upper Body | 30 | 30 | 30 | 10 | 25 | 0 | 0 | Detective's Office | A standard issue suit of body armor issued to the detective. It's on par with regular security body armor and simply has a different appearance. |
Detective's Coat |
Body + Arms | 25 | 10 | 25 | 10 | 0 | 0 | 0 | Detective's Office | An appropriately noir coat for the discerning detective. While lacking the formidable protection of its body armour counterpart, it provides greater coverage. |
Riot Suit |
Body + Limbs | 50 | 10 | 10 | 10 | 0 | 0 | 0 | Secure Armory | A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants. The bulk of this suit will slow the wearer down. |
Ablative Armor |
Upper Body | 10 | 10 | 60 | 50 | 0 | 0 | 0 | Secure Armory | A specialized suit of experimental armour designed to lessen the impact of, and in certain cases reflect, energy based projectiles. |
Bulletproof Vest |
Upper Body | 15 | 80 | 10 | 10 | 40 | 0 | 0 | Secure Armory | A suit of reinforced bulletproof armour designed to protect coverage to vital organs. While not as robust against brute attacks, it provides ample protection against kinetic projectiles. |
SWAT Armor |
Body + Limbs | 40 | 30 | 30 | 30 | 50 | 90 | 20 | Ordered from Cargo | A set of advanced tactical armour. Heavily reinforced, it provides full protection for the body and is capable of extended periods of EVA. |
Warden's Jacket |
Body + Limbs | 25 | 15 | 25 | 10 | 25 | 0 | 0 | Warden's Office | A specialized jacket provided to the warden. Provides decent all-around protection, but lacks the heavy reinforcement of the HoS' trenchcoat. |
HoS's Armored Trenchcoat |
Body + Limbs | 30 | 30 | 30 | 5 | 25 | 0 | 0 | Head of Security's Office | A specialized trenchcoat with extra padding, reinforced seams, and body armour sewn into the fabric. It has the highest armour values out of any standard set of armor on-station. |
Security Hardsuit |
Full Body | 35 | 15 | 30 | 10 | 10 | 100 | 50 | Secure Armory Security Pod Bay |
A specialized security hardsuit that provides ample resistance against the void of space and other pressure-related environmental hazards. |
Security Biosuit |
Full Body | 25 | 15 | 25 | 10 | 25 | 100 | 20 | Armory | A specialized security biosuit that provides protection against biological environmental hazards. |
Security Bomb Suit |
Full Body | 20 | 0 | 20 | 10 | 100 | 0 | 0 | Armory | A heavily reinforced bomb-suit designed to withstand large explosions. Prevents the wearer from being gibbed by explosions. |
Riot Shield |
Block (50%) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Secure Armory | A standard-issue riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well. |
Telescopic Riot Shield |
Block (50%) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Head of Security's Office Protolathe |
A compact and easily transported riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well. |
Energy Shield |
Energy Block (100%) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | DeathSquad | A compact and easily transported personal shield projector capable of deflecting energy projectiles. |
Blood-Red Hardsuit |
Full Body | 40 | 50 | 30 | 15 | 35 | 100 | 50 | Uplink | The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic. |
Elite Syndicate Hardsuit |
Full Body | 60 | 60 | 50 | 25 | 55 | 100 | 70 | Uplink | The elite Syndicate hardsuit is worn by elite Syndicate operatives. Features greater armouring to its traditional counterpart along with fireproofing. The combat mode enables greater mobility at the cost of sacrificing space-proofing. Nanotrasen crewmembers are trained to report Syndicate space suit sightings; these suits in particular are known to drive employees into a panic. |
Shielded Syndicate Hardsuit |
Full Body | 40 | 50 | 30 | 15 | 35 | 100 | 50 | Uplink | This hardsuit is identical to its cousin the Blood-Red Hardsuit, however unlike its cousin it features an overshield capable of absorbing the shock from three projectile bullets in a short duration. The shield slowly recharges itself over time, and is capable of deflecting an infinite number of projectiles so long as the shield is given adequate time to charge back up. |
Deathsquad Suit |
Body + Limbs | 80 | 80 | 50 | 50 | 100 | 100 | 100 | DeathSquad | A heavily armed, blood-red and black armor issued only for Deathsquad personnel. |