Участник:BOT Purple: различия между версиями

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[[Файл:Pattiiiiiiii.jpg|мини|[[Файл:BigKEK.png|центр|безрамки]]Я не понял, что вы делаете в моём холодильнике? |альт=|центр]]
==Лазерное Оружие==
<br />
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width: 150pt; center;"            | Object
| style="width: 100pt; center;"            | Damage Type
| style="width: 100pt; center;"            | Damage
| style="width: 150pt; center;"            | Location
| class="unsortable"                      | Description
|-
! {{anchor|Hybrid Taser}}[[#Hybrid Taser|Hybrid Taser]]<br>[[File:Taser.png]]
| Stun/Stamina
| 5 Secs/36 Stamina
| [[Equipment Room]]
| A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire.
|-
! {{anchor|Energy Gun}}[[#Energy Gun|Energy Gun]]<br>[[File:Energy_Gun.png]]
| Stamina/Burn
| 36 Stamina/20 Burn
| [[Secure Armory]]
| An energy gun capable of toggling between lethal and disabler fire.
|-
! {{anchor|Laser Gun}}[[#Laser Gun|Laser Gun]]<br>[[File:Laser.png]]
| Burn
| 20
| [[Secure Armory]]
| An energy gun with the only firing setting you need in an emergency - kill.
|-
! {{anchor|Practice Laser Gun}}[[#Practice Laser Gun|Practice Laser Gun]]<br>[[File:Laser.png]]
| N/A
| N/A
| [[Firing Range]]
| A practice variant of the traditional laser gun. Fires harmless beams of light.
|-
! {{anchor|Ion Rifle}}[[#Ion Rifle|Ion Rifle]]<br>[[File:Ion_Rifle.png]]
| EMP
| 20 Component
| [[Secure Armory]]
| A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components.
|-
! {{anchor|LWAP}}[[#LWAP|LWAP]]<br>[[File:LWAP.png]]
| Weaken + Burn
| 5 Secs + 60 Burn
| [[Gamma Armory]]
| A high-powered laser carbine equipped with a tactical scope. While the cooling array takes a long time to recharge between shots, it provides exceptional stopping power.
|-
|}
 
==Дробовики==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width: 150pt; center;"            | Object
| style="width: 100pt; center;"            | Damage Type
| style="width: 100pt; center;"            | Damage
| style="width: 150pt; center;"            | Location
| class="unsortable"                      | Description
|-
! {{anchor|Riot Shotgun}}[[#Riot Shotgun|Riot Shotgun]]<br>[[File:Riotshotgun.png]]
| Brute
| Variable
| [[Secure Armory]]
| A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags.
|-
! {{anchor|Combat Shotgun}}[[#Combat Shotgun|Combat Shotgun]]<br>[[File:Combat_Shotgun.png]]
| Brute
| Variable
| Ordered from [[Cargo]]
| A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with buckshot shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots.
|-
! Bulldog Shotgun<br>[[File:GunBulldog.png]]
| N/A
| Variable
| Variable
| A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or taser shot.
|-
|}
 
==Патроны для Дробовиков==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width: 150pt; center;"            | Object
| style="width: 100pt; center;"            | Damage Type
| style="width: 100pt; center;"            | Damage
| style="width: 150pt; center;"            | Location
| class="unsortable"                      | Description
|-
! {{anchor|Shotgun - Beanbag}}[[#Shotgun - Beanbag|Shotgun - Beanbag]]<br>[[File:Shotgun shell green.png]]
| Stamina + Brute
| 80 Stamina + 5 Brute
| [[Secure Armory]]<br>Autolathe
| A shotgun shell fitted with a beanbag. Ideal for non-lethally subduing targets.
|-
! {{anchor|Shotgun - Rubbershot}}[[#Shotgun - Rubbershot|Shotgun - Rubbershot]]<br><br> [[File:Shotgun_shell_purple.png]]
| Brute + Stun
| 5 Brute + 2 Secs
| [[Secure Armory]]<br>Autolathe
| A shotgun shell packed with rubbershot. Ideal for disarming and non-lethally subduing targets. This ammunition is loaded into the Riot Shotgun by default.
|-
! {{anchor|Shotgun - Tranquilizer}}[[#Shotgun - Tranquilizer|Shotgun - Tranquilizer]]<br>[[File:Shotgun_shell_blue.png]]
| Chemical
| N/A
| [[Secure Armory]]
| A shotgun shell loaded with a haloperidol dart. Though slow-acting, it's ideal for non-lethally subduing targets who use stimulants.
|-
! {{anchor|Shotgun - Stun Slug}}[[#Shotgun - Stun Slug|Shotgun - Stun Slug]]<br>[[File:Shotgun_shell_yellow.png]]
| Stun
| 7 Secs
| Protolathe
| A non-penetrating shotgun slug that discharges an electrode. Ideal for non-lethally subduing targets.
|-
! {{anchor|Shotgun - Slugs}}[[#Shotgun - Slugs|Shotgun - Slugs]]<br>[[File:Shotgun_shell_white.png]]
| Brute
| 60
| Autolathe
| A highly penetrating shotgun slug. Ideal for greater accuracy and taking down single, highly-armoured targets.
|-
! {{anchor|Shotgun - Buckshot}}[[#Shotgun - Buckshot|Shotgun - Buckshot]]<br>[[File:Shotgun_shell_red.png]]
| Brute
| 12 (6)
| [[Secure Armory]]<br>Autolathe
| A shotgun shell that spreads into six individual pellets when fired. Ideal for large groups, or where accuracy is an afterthought. Each pellet does 12 brute damage with damage falloff at longer distances.
|-
! {{anchor|Shotgun - Incendiary Slug}}[[#Shotgun - Incendiary Slug|Shotgun - Incendiary Slug]]<br>[[File:Shotgun_shell_orange.png]]
| Brute + Fire
| 30 + Fire
| Autolathe
| A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets.
|-
! {{anchor|Shotgun - Tech Dart}}[[#Shotgun - Tech Dart|Shotgun - Tech Dart]]<br>[[File:Shotgun_shell_purple.png]]
| Chemical
| N/A
| Protolathe
| An empty shotgun shell with a small ampoule capable of storing up to 15u of any reagent. The reagent will be injected into the target on impact.
|-
! {{anchor|Shotgun - Pulse Slug}}[[#Shotgun - Pulse Slug|Shotgun - Pulse Slug]]<br>[[File:Shotgun_shell_tech.png]]
| Burn
| 40
| Protolathe
| A non-penetrating shotgun slug that discharges plasma on impact. Ideal for targets wearing bullet-resistant armour. Pulse Slugs are also capable of destroying walls on impact.
|-
! {{anchor|Shotgun - Ion Slug}}[[#Shotgun - Ion Slug|Shotgun - Ion Slug]]<br>[[File:Shotgun_shell_ion.png]]
| EMP
| 20 Component
| Crafting
| A non-penetrating shotgun slug that creates ionic interference on impact. Useful for synthetic targets or to disrupt electrical equipment. Damage is applied across all parts/components.
|-
! Drum Magazine - 12g Buckshot<br>[[File:BulldogAmmo.png]]
| Brute
| 15
| Uplink
| These rounds are intended for dealing with targets at close quarters. Make sure your firing line is clear, as it's relatively easy to hit friendlies due to the wide spread. Each pellet in a shell deals 15 brute damage with damage falloff the further away a target is.
|-
! Drum Magazine - 12g Slugs<br>[[File:BulldogAmmo.png]]
| Brute
| 60
| Uplink
| An additional 8-round slug magazine for use in the Bulldog shotgun. Slugs are capable of quickly taking down even the most armoured of targets.
|-
! Drum Magazine - 12g Stun Slug<br>[[File:BulldogStun.png]]
| Brute<br>Stun
| 5<br>5 secs
| Uplink
| An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Each shell deals 5 brute damage and will stun the person for a moderate amount of time.
|-
! Drum Magazine - 12g Dragon's Breath<br>[[File:BulldogFire.png]]
| Brute<br>Burn
| 5<br>Variable
| Uplink
| An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by.
|-
! Shotgun Ammo Grab Bag<br>[[File:DuffleSyndiShotgun.png]]
| N/A
| N/A
| Uplink
| A bag containing an assortment of ammo drums for the Bulldog Shotgun at a discounted price. Features one Dragon's Breath drum, two Buckshot drums, and six Slug drums.
|-
|}
 
==Огнестрел==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width: 150pt; center;"            | Object
| style="width: 100pt; center;"            | Damage Type
| style="width: 100pt; center;"            | Damage
| style="width: 150pt; center;"            | Location
| class="unsortable"                      | Description
|-
! {{anchor|WT-550 Auto Rifle}}[[#WT-550 Auto Rifle|WT-550 Auto Rifle]]<br>[[File:Autorifle.png]]
| Brute
| Variable
| Ordered from [[Cargo]]
| An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default.
|-
! {{anchor|Rocket Launcher}}[[#Rocket Launcher|Rocket Launcher]]<br>[[File:RPG.png]]
| Stun + Brute
| 18 Secs + 25 Brute
| [[Gamma Armory]]
| A top-loaded rocket launcher. Despite firing explosive shells, the rocket launcher is largely an anti-personnel weapon. The effects of the impact are reduced the farther the target is from the epicentre.
|-
! {{anchor|.38 Revolver}}[[#.38 Revolver|.38 Revolver]]<br>[[File:Revolver.png]]
| Stun + Brute
| 3 Secs + 5 Brute
| [[Detective's Office]]
| A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact.
|-
! C-20r Submachine Gun<br>[[File:GunC-20r.png]]
| Brute<br>Stamina
| 20<br>65
| Uplink
| A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just two hits making it excellent for keeping crew pinned down for other operatives to finish off.
|-
! M-90gl Carbine<br>[[File:GunM-90gl.png]]
| Brute<br>Explosive
| 35<br>Variable
| Uplink
| A three-round burst 5.56 toploading carbine, designated 'M-90gl' with an attached underbarrel grenade launcher which can be toggled on and off. An ideal weapon for medium to long range, the M-90gl is capable of effectively stopping targets in as little as two bursts.
|-
! L6 Squad Automatic Weapon<br>[[File:GunL6.png]]
| Brute
| 45 / +5 Armor Piercing
| Uplink
| A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil.
|-
! Sniper Rifle<br>[[File:GunSniper.png]]
| Variable
| Variable
| Uplink
| A rifle with a very low fire-rate, heavy recoil and devastating damage or effects on whatever its bullets hit. Comes included with a scope that lets you see several tiles ahead at the cost of not being able to spot anyone coming at you from behind. It can also be suppressed if you're planning to be stealthy during your operation. It comes loaded with devastating .50 sniper rounds and can be additionally loaded with Soporific, Hemorrhage or Penetrator rounds. You must also have both hands free to fire this gun!
|-
! Toy Submachine Gun<br>[[File:FoamSubmachineGun.png]]
| Stamina
| 25
| Uplink
| Designed for non-lethal operations, the Donksoft SMG is a cheap alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage.
|-
! Toy Machine Gun<br>[[File:FoamMachineGun.png]]
| Stamina
| 25
| Uplink
| Designed for non-lethal operations, the Donksoft LMG is a cheaper alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage.
|-
|}
 
==Амуниция Огнестрела==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width: 150pt; center;"            | Object
| style="width: 100pt; center;"            | Damage Type
| style="width: 100pt; center;"            | Damage
| style="width: 150pt; center;"            | Location
| class="unsortable"                      | Description
 
|-
! {{anchor|WT-550 - Standard Magazine}}[[#WT-550 - Standard Magazine|WT-550 - Standard Magazine]]<br>[[File:WTammo.png]]
| Brute
| 20
| Ordered from [[Cargo]]<br>Protolathe
| The standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle.
|-
! {{anchor|WT-550 - Armor Piercing}}[[#WT-550 - Armor Piercing|WT-550 - Armor Piercing]]<br><br> [[File:WTammo.png]]
| Brute
| 17
| Protolathe
| A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. While it has less stopping power, it penetrates both bone and armour more readily.
|-
! {{anchor|WT-550 - Toxin Tipped}}[[#WT-550 - Toxin Tipped|WT-550 - Toxin Tipped]]<br>[[File:WTammo.png]]
| Toxins
| 15
| Protolathe
| A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. Ideal for highly armoured targets who may not be susceptible to conventional gunfire.
|-
! {{anchor|WT-550 - Incendiary}}[[#WT-550 - Incendiary|WT-550 - Incendiary]]<br>[[File:WTammo.png]]
| Brute + Fire
| 20 + Fire
| Protolathe
| A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. The rounds are packed with white-phosphorous and will ignite a target upon impact.
|-
! {{anchor|.38 Revolver - Rubber Shot}}[[#.38 Revolver - Rubber Shot|.38 Revolver - Rubber Shot]]<br>[[File:Speed_loader_.38.png]]
| Stun + Brute
| 3 Secs + 5 Brute
| Autolathe
| A six round speedloader for the .38 Revolver. The rounds are rubber, and the speedloader is recyclable.
|-
! {{anchor|.38 Revolver - .357 Rounds}}[[#.38 Revolver - .357 Rounds|.38 Revolver - .357 Rounds]]<br>[[File:Ammo 357.png]]
| Brute
| 60
| Autolathe
| A six round speedloader containing .357 rounds. While capable of being fired out of the .38 revolver, the difference in cartridge size can cause backfiring.
|-
! {{anchor|Rocket Launcher - Rocket}}[[#Rocket Launcher - Rocket|Rocket Launcher - Rocket]]<br>[[File:Rocket.png]]
| Stun + Brute
| 18 Secs + 25 Brute
| [[Gamma Armory]]
| A single rocket for the Gamma Armoury's rocket launcher. Rockets must be manually reloaded into the rocket launcher after firing.
|-
! Magazine - .45<br>[[File:Ammo_45.png]]
| Brute<br>Stamina
| 20<br>65
| Uplink
| An additional 20 round magazine for the C-20r Submachine Gun.
|-
! .45 Ammo Grab Bag<br>[[File:DuffleSyndiShotgun.png]]
| N/A
| N/A
| Uplink
| A bag containing 10 .45 C20r Magazines at a discounted price. A great purchase if you declare war or plan to have all operatives using the C20r SMG.
|-
! Toploader Magazine - 5.56<br>[[File:Ammo_556.png]]
| Brute
| 35
| Uplink
| An additional 30 round magazine for the M-90gl.
|-
! Ammo Box - 40mm Grenades<br>[[File:Ammo_40mm.png]]
| Brute<br>Explosive
| 60<br>Variable
| Uplink
| An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if the shell does not hit them directly.
|-
! Box Magazine - 5.56x45mm<br>[[File:Ammo_762.png]]
| Brute
| 45 / +5 Armor Piercing
| Uplink
| An additional 50 round magazine for the L6-SAW.
|-
! Box of Riot Darts<br>[[File:FoamRiotDarts.png]]
| Stamina
| 25
| Uplink
| This ammo box contains 40 additional riot foam darts which can be used to load the Toy Submachine Gun or the Toy Machine Gun.
|-
! .50 Magazine<br>[[File:Ammo_50cal.png]]
| Brute
| 70 / +50 Armor Piercing
| Uplink
| An additional 6 round .50 magazine for the Sniper Rifle. These bullets will stun anyone they hit, can destroy walls and objects and carry a 50% chance of blowing off whatever limb you're targeting, heads included.
|-
! .50 Soporific Magazine<br>[[File:Ammo_50cals.png]]
| Sleep
| 40 secs
| Uplink
| An additional 3 round .50 Soporific magazine for the Sniper Rifle. Rounds deal 0 damage, but instantly put a target to sleep.
|-
! .50 Hemorrhage Magazine<br>[[File:Ammo_50calh.png]]
| Brute
| 15 / +15 Armor Piercing
| Uplink
| An additional 5 round .50 Hemorrhage magazine for the Sniper Rifle. On top of 15 brute damage, each shot reduces blood count level by 18%.
|-
! .50 Penetrator Magazine<br>[[File:Ammo_50cal.png]]
| Brute
| 60 / +50 Armor Piercing
| Uplink
| An additional 5 round .50 Penetrator magazine for the Sniper Rifle. Each round is capable of penetrating an unlimited number of targets, objects and walls in its path up to a range of 50 tiles.
|}
 
==Оружие Ближнего Боя==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width: 150pt; center;"            | Object
| style="width: 100pt; center;"            | Damage Type
| style="width: 100pt; center;"            | Damage
| style="width: 150pt; center;"            | Location
| class="unsortable"                      | Description
|-
! {{anchor|Stun Baton}}[[#Stun Baton|Stun Baton]]<br>[[File:Stunbaton.png]]
| Stun/Brute
| 7 Secs/10 Brute
| [[Equipment Room]]
| A standard-issue stunbaton capable of readily subduing targets within melee range.
|-
! {{anchor|Telescopic Baton}}[[#Telescopic Baton|Telescopic Baton]]<br>[[File:Telebaton.png]]
| Stun/Brute
| 2-3 Secs/10 Brute
| [[Head of Security]]<br>[[Detective]]
| A baton issued to detectives and Command. It needs to be extended before it can be utilized.
|-
! {{anchor|Combat Knife}}[[#Combat Knife|Combat Knife]]<br>[[File:Combatknife.png]]
| Brute
| 20
| Ordered from [[Cargo]]<br>[[Gamma Armory]]
| A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon.
|-
! Energy Sword <br> [[File:Sword.gif]]
| Brute
| 3 inactive<br>30 active / +35 Armor Piercing
| Uplink
| This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it.
|-
! Double Energy Sword <br> [[File:Desword.gif]]
| Brute
| 3 inactive<br>34 active / +35 Armor Piercing
| Uplink
| A melee weapon created by attaching two Energy Swords together. It has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands.
|-
! Gloves of the North Star <br> [[File:Fingerless.png]]
| Brute
| Standard melee damage for your species.
| Uplink
| A pair of Fingerless gloves that allows you to punch dramatically quicker, if you are not holding an item within your hands.
|-
! Powerfist <br> [[File:Powerfist.png]]
| Brute
| 12 / 24 / 36
| Uplink
| A piston-powered metal fist that is fueled by any gas tank onboard the station. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter its behavior, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks by using a screwdriver.
|-
! Chainsaw <br> [[File:Chainsaw.gif]]
| Stun + Brute
| 40
| Uplink
| The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned.
|-
! Energy Dagger <br> [[File:Edagger.gif]]
| Brute
| 18
| Uplink
| Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off.
|-
|}
 
==Броня==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff9999;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| style="width:150pt;" | Object
| style="width:50pt;"  | Coverage               
| style="width:30pt;"  | Brute
| style="width:30pt;"  | Bullet
| style="width:30pt;"  | Laser
| style="width:30pt;"  | Energy
| style="width:30pt;"  | Bomb
| style="width:30pt;"  | Bio
| style="width:30pt;"  | Rad
| style="width:150pt;" | Location
| class="unsortable"  | Description
|-
! {{anchor|Security Hats}}[[#Security Hats|Security Hats]]<br>[[File:Sechat.png]]
| Head
| 40
| 30
| 30
| 10
| 25
| 0
| 0
| [[Equipment Room]]
| Various headwear worn by security personnel.
|-
! {{anchor|Helmet}}[[#Helmet|Helmet]]<br>[[File:Helmet.png]]
| Head
| 35
| 30
| 30
| 10
| 25
| 0
| 0
| [[Equipment Room]]
| A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head.
|-
! {{anchor|Riot Helmet}}[[#Riot Helmet|Riot Helmet]]<br>[[File:Riothelm.png]]
| Head
| 50
| 10
| 10
| 10
| 0
| 0
| 0
| [[Secure Armory]]
| A reinforced riot helmet with improved padding to lessen the effects of blows. Unlike the standard helmet, the riot helmet protects against facehuggers.
|-
! {{anchor|Bulletproof Helmet}}[[#Bulletproof Helmet|Bulletproof Helmet]]<br>[[File:Bullethelm.png]]
| Head
| 15
| 60
| 10
| 10
| 40
| 0
| 0
| [[Secure Armory]]
| A reinforced helmet fitted with ceramic plating. Provides ample protection against kinetic weaponry, but unlike the Riot Helmet it does not protect against facehuggers.
|-
! {{anchor|SWAT Helmet}}[[#SWAT Helmet|SWAT Helmet]]<br>[[File:S_helmet.png]]
| Head
| 40
| 30
| 30
| 30
| 50
| 90
| 20
| Ordered from [[Cargo]]
| A specialized helmet that comes paired with the SWAT gear. Together with the armour, it allows the user to perform EVA for extended periods of time.
|-
! {{anchor|Security Uniforms}}[[#Security Uniforms|Security Uniforms]]<br>[[File:Secsuit.gif]]
| Body + Limbs
| 10
| 0
| 0
| 0
| 0
| 0
| 0
| [[Security]]
| Various uniforms worn by security personnel. Security uniforms are interwoven with nanofibres, providing minor protection against blunt-force trauma.
|-
! {{anchor|Body Armor}}[[#Body Armor|Body Armor]]<br>[[File:Normalarmor.png]]
| Upper Body
| 30
| 30
| 30
| 10
| 25
| 0
| 0
| [[Equipment Room]]
| A standard issue suit of body armor. It is designed expressly to provide minimalist, yet valuable, protection to security officers.
|-
! {{anchor|Security Jackets}}[[#Security Jackets|Security Jackets]]<br>[[File:Secjacket.png]]
| Body + Arms
| 15
| 10
| 15
| 5
| 15
| 0
| 0
| Loadout Menu<br>[[Security Pod Bay]]
| A stylish security jacket. While lacking the formidable protection of its body armour counterpart, it provides greater coverage in exchange of protection against explosions.
|-
! {{anchor|Detective's Armor}}[[#Detective's Armor|Detective's Armor]]<br>[[File:Detectivearmor.png]]
| Upper Body
| 30
| 30
| 30
| 10
| 25
| 0
| 0
| [[Detective's Office]]
| A standard issue suit of body armor issued to the detective. It's on par with regular security body armor and simply has a different appearance.
|-
! {{anchor|Detective's Jacket}}[[#Detective's Jacket|Detective's Coat]]<br>[[File:Detjacket.png]]
| Body + Arms
| 25
| 10
| 25
| 10
| 0
| 0
| 0
| [[Detective's Office]]
| An appropriately noir coat for the discerning detective. While lacking the formidable protection of its body armour counterpart, it provides greater coverage.
|-
! {{anchor|Riot Armor}}[[#Riot Armor|Riot Suit]]<br>[[File:Riotarmor.png]]
| Body + Limbs
| 50
| 10
| 10
| 10
| 0
| 0
| 0
| [[Secure Armory]]
| A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants. The bulk of this suit will slow the wearer down.
|-
! {{anchor|Ablative Armor}}[[#Ablative Armor|Ablative Armor]]<br>[[File:Ablativearmor.png]]
| Upper Body
| 10
| 10
| 60
| 50
| 0
| 0
| 0
| [[Secure Armory]]
| A specialized suit of experimental armour designed to lessen the impact of, and in certain cases reflect, energy based projectiles.
|-
! {{anchor|Bulletproof Vest}}[[#Bulletproof Vest|Bulletproof Vest]]<br>[[File:Bulletproofvest.png]]
| Upper Body
| 15
| 80
| 10
| 10
| 40
| 0
| 0
| [[Secure Armory]]
| A suit of reinforced bulletproof armour designed to protect coverage to vital organs. While not as robust against brute attacks, it provides ample protection against kinetic projectiles.
|-
! {{anchor|SWAT Armor}}[[#SWAT Armor|SWAT Armor]]<br>[[File:SWATarmor.png]]
| Body + Limbs
| 40
| 30
| 30
| 30
| 50
| 90
| 20
| Ordered from [[Cargo]]
| A set of advanced tactical armour. Heavily reinforced, it provides full protection for the body and is capable of extended periods of EVA.
|-
! {{anchor|Warden's Jacket}}[[#Warden's Jacket|Warden's Jacket]]<br>[[File:Wardenjacket.png]]
| Body + Limbs
| 25
| 15
| 25
| 10
| 25
| 0
| 0
| [[Warden's Office]]
| A specialized jacket provided to the warden. Provides decent all-around protection, but lacks the heavy reinforcement of the HoS' trenchcoat.
|-
! {{anchor|HoS's Armored Trenchcoat}}[[#HoS's Armored Trenchcoat|HoS's Armored Trenchcoat]]<br>[[File:HoSarmor.png]]
| Body + Limbs
| 30
| 30
| 30
| 5
| 25
| 0
| 0
| [[Head of Security's Office]]
| A specialized trenchcoat with extra padding, reinforced seams, and body armour sewn into the fabric. It has the highest armour values out of any standard set of armor on-station.
|-
! {{anchor|Security Hardsuit}}[[#Security Hardsuit|Security Hardsuit]]<br>[[File:Sechardsuit.png]]
| Full Body
| 35
| 15
| 30
| 10
| 10
| 100
| 50
| [[Secure Armory]]<br>[[Security Pod Bay]]
| A specialized security hardsuit that provides ample resistance against the void of space and other pressure-related environmental hazards.
|-
! {{anchor|Security Biosuit}}[[#Security Biosuit|Security Biosuit]]<br>[[File:Secbiosuit.png]]
| Full Body
| 25
| 15
| 25
| 10
| 25
| 100
| 20
| [[Armory]]
| A specialized security biosuit that provides protection against biological environmental hazards.
|-
! {{anchor|Security EOD Suit}}[[#Security EOD Suit|Security Bomb Suit]]<br>[[File:Seceod.png]]
| Full Body
| 20
| 0
| 20
| 10
| 100
| 0
| 0
| [[Armory]]
| A heavily reinforced bomb-suit designed to withstand large explosions. Prevents the wearer from being gibbed by explosions.
|-
! {{anchor|Riot Shield}}[[#Riot Shield|Riot Shield]]<br>[[File:Riot.png]]
| Block (50%)
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| [[Secure Armory]]
| A standard-issue riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.
|-
! {{anchor|Telescopic Riot Shield}}[[#Telescopic Riot Shield|Telescopic Riot Shield]]<br>[[File:Teleriot.png]]
| Block (50%)
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| [[Head of Security's Office]]<br>Protolathe
| A compact and easily transported riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.
|-
|-
! Blood-Red Hardsuit <br> [[File:Syndi Hardsuit.png]]
| Full Body
| 40
| 50
| 30
| 15
| 35
| 100
| 50
| Uplink
| The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic.
|-
! Elite Syndicate Hardsuit <br> [[File:Elite_Syndi_Hardsuit.png]]
| Full Body
| 60
| 60
| 50
| 25
| 55
| 100
| 70
| Uplink
| The elite Syndicate hardsuit is worn by elite Syndicate operatives. Features greater armouring to its traditional counterpart along with fireproofing. The combat mode enables greater mobility at the cost of sacrificing space-proofing. Nanotrasen crewmembers are trained to report Syndicate space suit sightings; these suits in particular are known to drive employees into a panic.
|-
! Shielded Syndicate Hardsuit <br> [[File:Syndi_Hardsuit.png]]
| Full Body
| 40
| 50
| 30
| 15
| 35
| 100
| 50
| Uplink
| This hardsuit is identical to its cousin the Blood-Red Hardsuit, however unlike its cousin it features an overshield capable of absorbing the shock from three projectile bullets in a short duration. The shield slowly recharges itself over time, and is capable of deflecting an infinite number of projectiles so long as the shield is given adequate time to charge back up.
|}

Версия от 09:55, 12 июля 2020

Лазерное Оружие

Object Damage Type Damage Location Description
Hybrid Taser
Taser.png
Stun/Stamina 5 Secs/36 Stamina Equipment Room A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire.
Energy Gun
Energy Gun.png
Stamina/Burn 36 Stamina/20 Burn Secure Armory An energy gun capable of toggling between lethal and disabler fire.
Laser Gun
Laser.png
Burn 20 Secure Armory An energy gun with the only firing setting you need in an emergency - kill.
Practice Laser Gun
Laser.png
N/A N/A Firing Range A practice variant of the traditional laser gun. Fires harmless beams of light.
Ion Rifle
Ion Rifle.png
EMP 20 Component Secure Armory A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components.
LWAP
LWAP.png
Weaken + Burn 5 Secs + 60 Burn Gamma Armory A high-powered laser carbine equipped with a tactical scope. While the cooling array takes a long time to recharge between shots, it provides exceptional stopping power.

Дробовики

Object Damage Type Damage Location Description
Riot Shotgun
Riotshotgun.png
Brute Variable Secure Armory A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags.
Combat Shotgun
Combat Shotgun.png
Brute Variable Ordered from Cargo A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with buckshot shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots.
Bulldog Shotgun
GunBulldog.png
N/A Variable Variable A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs, buckshot, dragon's breath, or taser shot.

Патроны для Дробовиков

Object Damage Type Damage Location Description
Shotgun - Beanbag
Shotgun shell green.png
Stamina + Brute 80 Stamina + 5 Brute Secure Armory
Autolathe
A shotgun shell fitted with a beanbag. Ideal for non-lethally subduing targets.
Shotgun - Rubbershot

Shotgun shell purple.png
Brute + Stun 5 Brute + 2 Secs Secure Armory
Autolathe
A shotgun shell packed with rubbershot. Ideal for disarming and non-lethally subduing targets. This ammunition is loaded into the Riot Shotgun by default.
Shotgun - Tranquilizer
Shotgun shell blue.png
Chemical N/A Secure Armory A shotgun shell loaded with a haloperidol dart. Though slow-acting, it's ideal for non-lethally subduing targets who use stimulants.
Shotgun - Stun Slug
Shotgun shell yellow.png
Stun 7 Secs Protolathe A non-penetrating shotgun slug that discharges an electrode. Ideal for non-lethally subduing targets.
Shotgun - Slugs
Shotgun shell white.png
Brute 60 Autolathe A highly penetrating shotgun slug. Ideal for greater accuracy and taking down single, highly-armoured targets.
Shotgun - Buckshot
Shotgun shell red.png
Brute 12 (6) Secure Armory
Autolathe
A shotgun shell that spreads into six individual pellets when fired. Ideal for large groups, or where accuracy is an afterthought. Each pellet does 12 brute damage with damage falloff at longer distances.
Shotgun - Incendiary Slug
Shotgun shell orange.png
Brute + Fire 30 + Fire Autolathe A highly penetrating shotgun slug packed with white phosphorous. Ideal for greater accuracy and taking down single, highly-armoured targets.
Shotgun - Tech Dart
Shotgun shell purple.png
Chemical N/A Protolathe An empty shotgun shell with a small ampoule capable of storing up to 15u of any reagent. The reagent will be injected into the target on impact.
Shotgun - Pulse Slug
Shotgun shell tech.png
Burn 40 Protolathe A non-penetrating shotgun slug that discharges plasma on impact. Ideal for targets wearing bullet-resistant armour. Pulse Slugs are also capable of destroying walls on impact.
Shotgun - Ion Slug
Shotgun shell ion.png
EMP 20 Component Crafting A non-penetrating shotgun slug that creates ionic interference on impact. Useful for synthetic targets or to disrupt electrical equipment. Damage is applied across all parts/components.
Drum Magazine - 12g Buckshot
BulldogAmmo.png
Brute 15 Uplink These rounds are intended for dealing with targets at close quarters. Make sure your firing line is clear, as it's relatively easy to hit friendlies due to the wide spread. Each pellet in a shell deals 15 brute damage with damage falloff the further away a target is.
Drum Magazine - 12g Slugs
BulldogAmmo.png
Brute 60 Uplink An additional 8-round slug magazine for use in the Bulldog shotgun. Slugs are capable of quickly taking down even the most armoured of targets.
Drum Magazine - 12g Stun Slug
BulldogStun.png
Brute
Stun
5
5 secs
Uplink An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Each shell deals 5 brute damage and will stun the person for a moderate amount of time.
Drum Magazine - 12g Dragon's Breath
BulldogFire.png
Brute
Burn
5
Variable
Uplink An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by.
Shotgun Ammo Grab Bag
DuffleSyndiShotgun.png
N/A N/A Uplink A bag containing an assortment of ammo drums for the Bulldog Shotgun at a discounted price. Features one Dragon's Breath drum, two Buckshot drums, and six Slug drums.

Огнестрел

Object Damage Type Damage Location Description
WT-550 Auto Rifle
Autorifle.png
Brute Variable Ordered from Cargo An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default.
Rocket Launcher
RPG.png
Stun + Brute 18 Secs + 25 Brute Gamma Armory A top-loaded rocket launcher. Despite firing explosive shells, the rocket launcher is largely an anti-personnel weapon. The effects of the impact are reduced the farther the target is from the epicentre.
.38 Revolver
Revolver.png
Stun + Brute 3 Secs + 5 Brute Detective's Office A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact.
C-20r Submachine Gun
GunC-20r.png
Brute
Stamina
20
65
Uplink A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds, boasts a 20-round magazine and is compatible with suppressors. Ideal for short to medium range and capable of firing in two round bursts or semi-automatic fire. While it deals low brute damage compared to many other firearms, the stamina damage will stun targets in just two hits making it excellent for keeping crew pinned down for other operatives to finish off.
M-90gl Carbine
GunM-90gl.png
Brute
Explosive
35
Variable
Uplink A three-round burst 5.56 toploading carbine, designated 'M-90gl' with an attached underbarrel grenade launcher which can be toggled on and off. An ideal weapon for medium to long range, the M-90gl is capable of effectively stopping targets in as little as two bursts.
L6 Squad Automatic Weapon
GunL6.png
Brute 45 / +5 Armor Piercing Uplink A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil.
Sniper Rifle
GunSniper.png
Variable Variable Uplink A rifle with a very low fire-rate, heavy recoil and devastating damage or effects on whatever its bullets hit. Comes included with a scope that lets you see several tiles ahead at the cost of not being able to spot anyone coming at you from behind. It can also be suppressed if you're planning to be stealthy during your operation. It comes loaded with devastating .50 sniper rounds and can be additionally loaded with Soporific, Hemorrhage or Penetrator rounds. You must also have both hands free to fire this gun!
Toy Submachine Gun
FoamSubmachineGun.png
Stamina 25 Uplink Designed for non-lethal operations, the Donksoft SMG is a cheap alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage.
Toy Machine Gun
FoamMachineGun.png
Stamina 25 Uplink Designed for non-lethal operations, the Donksoft LMG is a cheaper alternative to most loud weapons and could potentially be used in stealth operations. You can insert a pen into the darts to make them deal five brute damage.

Амуниция Огнестрела

Object Damage Type Damage Location Description
WT-550 - Standard Magazine
WTammo.png
Brute 20 Ordered from Cargo
Protolathe
The standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle.
WT-550 - Armor Piercing

WTammo.png
Brute 17 Protolathe A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. While it has less stopping power, it penetrates both bone and armour more readily.
WT-550 - Toxin Tipped
WTammo.png
Toxins 15 Protolathe A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. Ideal for highly armoured targets who may not be susceptible to conventional gunfire.
WT-550 - Incendiary
WTammo.png
Brute + Fire 20 + Fire Protolathe A non-standard 4.6x20mm 20-round magazine for the WT-550 Auto Rifle. The rounds are packed with white-phosphorous and will ignite a target upon impact.
.38 Revolver - Rubber Shot
Speed loader .38.png
Stun + Brute 3 Secs + 5 Brute Autolathe A six round speedloader for the .38 Revolver. The rounds are rubber, and the speedloader is recyclable.
.38 Revolver - .357 Rounds
Ammo 357.png
Brute 60 Autolathe A six round speedloader containing .357 rounds. While capable of being fired out of the .38 revolver, the difference in cartridge size can cause backfiring.
Rocket Launcher - Rocket
Rocket.png
Stun + Brute 18 Secs + 25 Brute Gamma Armory A single rocket for the Gamma Armoury's rocket launcher. Rockets must be manually reloaded into the rocket launcher after firing.
Magazine - .45
Ammo 45.png
Brute
Stamina
20
65
Uplink An additional 20 round magazine for the C-20r Submachine Gun.
.45 Ammo Grab Bag
DuffleSyndiShotgun.png
N/A N/A Uplink A bag containing 10 .45 C20r Magazines at a discounted price. A great purchase if you declare war or plan to have all operatives using the C20r SMG.
Toploader Magazine - 5.56
Ammo 556.png
Brute 35 Uplink An additional 30 round magazine for the M-90gl.
Ammo Box - 40mm Grenades
Ammo 40mm.png
Brute
Explosive
60
Variable
Uplink An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if the shell does not hit them directly.
Box Magazine - 5.56x45mm
Ammo 762.png
Brute 45 / +5 Armor Piercing Uplink An additional 50 round magazine for the L6-SAW.
Box of Riot Darts
FoamRiotDarts.png
Stamina 25 Uplink This ammo box contains 40 additional riot foam darts which can be used to load the Toy Submachine Gun or the Toy Machine Gun.
.50 Magazine
Ammo 50cal.png
Brute 70 / +50 Armor Piercing Uplink An additional 6 round .50 magazine for the Sniper Rifle. These bullets will stun anyone they hit, can destroy walls and objects and carry a 50% chance of blowing off whatever limb you're targeting, heads included.
.50 Soporific Magazine
Ammo 50cals.png
Sleep 40 secs Uplink An additional 3 round .50 Soporific magazine for the Sniper Rifle. Rounds deal 0 damage, but instantly put a target to sleep.
.50 Hemorrhage Magazine
Ammo 50calh.png
Brute 15 / +15 Armor Piercing Uplink An additional 5 round .50 Hemorrhage magazine for the Sniper Rifle. On top of 15 brute damage, each shot reduces blood count level by 18%.
.50 Penetrator Magazine
Ammo 50cal.png
Brute 60 / +50 Armor Piercing Uplink An additional 5 round .50 Penetrator magazine for the Sniper Rifle. Each round is capable of penetrating an unlimited number of targets, objects and walls in its path up to a range of 50 tiles.

Оружие Ближнего Боя

Object Damage Type Damage Location Description
Stun Baton
Stunbaton.png
Stun/Brute 7 Secs/10 Brute Equipment Room A standard-issue stunbaton capable of readily subduing targets within melee range.
Telescopic Baton
Telebaton.png
Stun/Brute 2-3 Secs/10 Brute Head of Security
Detective
A baton issued to detectives and Command. It needs to be extended before it can be utilized.
Combat Knife
Combatknife.png
Brute 20 Ordered from Cargo
Gamma Armory
A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon.
Energy Sword
Sword.gif
Brute 3 inactive
30 active / +35 Armor Piercing
Uplink This is a melee weapon that can do a lot of brute damage. It has two states, on and off. When it's off, you can fit it into your pocket, but it only does about 3 brute damage. Click on it to switch between the two states. It has a 50% chance to block projectiles and melee attacks when active. It has a very distinctive noise when switching states, as well as when using it to commit murder. Don't expect to be hidden for very long after using it.
Double Energy Sword
Desword.gif
Brute 3 inactive
34 active / +35 Armor Piercing
Uplink A melee weapon created by attaching two Energy Swords together. It has higher damage and a higher block chance (75%) than the Energy Sword, while also reflecting 100% of energy projectiles while wielded in both hands.
Gloves of the North Star
Fingerless.png
Brute Standard melee damage for your species. Uplink A pair of Fingerless gloves that allows you to punch dramatically quicker, if you are not holding an item within your hands.
Powerfist
Powerfist.png
Brute 12 / 24 / 36 Uplink A piston-powered metal fist that is fueled by any gas tank onboard the station. It launches anyone hit by the fist backwards and deals 12 brute damage multiplied by the power setting, which you can adjust with a wrench. The type of gas you use to fuel the fist doesn't alter its behavior, so feel free to use oxygen or air tanks which are easily found across the station. Do note that higher power settings will use more gas, so carrying some spare tanks is a wise idea if you plan to make heavy use of this item. You can remove attached tanks by using a screwdriver.
Chainsaw
Chainsaw.gif
Stun + Brute 40 Uplink The chainsaw is an extremely lethal and visible weapon. It cannot be stored in a backpack and makes a very noticeable noise when on. When used on a corpse, it will carve them into chunks of meat, leaving nothing to be cloned.
Energy Dagger
Edagger.gif
Brute 18 Uplink Essentially a more lightweight energy sword. This device can be disguised as a pen to be stored within a PDA when off. It also functions as a pen when turned off.

Броня

Object Coverage Brute Bullet Laser Energy Bomb Bio Rad Location Description
Security Hats
Sechat.png
Head 40 30 30 10 25 0 0 Equipment Room Various headwear worn by security personnel.
Helmet
Helmet.png
Head 35 30 30 10 25 0 0 Equipment Room A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head.
Riot Helmet
Riothelm.png
Head 50 10 10 10 0 0 0 Secure Armory A reinforced riot helmet with improved padding to lessen the effects of blows. Unlike the standard helmet, the riot helmet protects against facehuggers.
Bulletproof Helmet
Bullethelm.png
Head 15 60 10 10 40 0 0 Secure Armory A reinforced helmet fitted with ceramic plating. Provides ample protection against kinetic weaponry, but unlike the Riot Helmet it does not protect against facehuggers.
SWAT Helmet
S helmet.png
Head 40 30 30 30 50 90 20 Ordered from Cargo A specialized helmet that comes paired with the SWAT gear. Together with the armour, it allows the user to perform EVA for extended periods of time.
Security Uniforms
Secsuit.gif
Body + Limbs 10 0 0 0 0 0 0 Security Various uniforms worn by security personnel. Security uniforms are interwoven with nanofibres, providing minor protection against blunt-force trauma.
Body Armor
Normalarmor.png
Upper Body 30 30 30 10 25 0 0 Equipment Room A standard issue suit of body armor. It is designed expressly to provide minimalist, yet valuable, protection to security officers.
Security Jackets
Secjacket.png
Body + Arms 15 10 15 5 15 0 0 Loadout Menu
Security Pod Bay
A stylish security jacket. While lacking the formidable protection of its body armour counterpart, it provides greater coverage in exchange of protection against explosions.
Detective's Armor
Detectivearmor.png
Upper Body 30 30 30 10 25 0 0 Detective's Office A standard issue suit of body armor issued to the detective. It's on par with regular security body armor and simply has a different appearance.
Detective's Coat
Detjacket.png
Body + Arms 25 10 25 10 0 0 0 Detective's Office An appropriately noir coat for the discerning detective. While lacking the formidable protection of its body armour counterpart, it provides greater coverage.
Riot Suit
Riotarmor.png
Body + Limbs 50 10 10 10 0 0 0 Secure Armory A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants. The bulk of this suit will slow the wearer down.
Ablative Armor
Ablativearmor.png
Upper Body 10 10 60 50 0 0 0 Secure Armory A specialized suit of experimental armour designed to lessen the impact of, and in certain cases reflect, energy based projectiles.
Bulletproof Vest
Bulletproofvest.png
Upper Body 15 80 10 10 40 0 0 Secure Armory A suit of reinforced bulletproof armour designed to protect coverage to vital organs. While not as robust against brute attacks, it provides ample protection against kinetic projectiles.
SWAT Armor
SWATarmor.png
Body + Limbs 40 30 30 30 50 90 20 Ordered from Cargo A set of advanced tactical armour. Heavily reinforced, it provides full protection for the body and is capable of extended periods of EVA.
Warden's Jacket
Wardenjacket.png
Body + Limbs 25 15 25 10 25 0 0 Warden's Office A specialized jacket provided to the warden. Provides decent all-around protection, but lacks the heavy reinforcement of the HoS' trenchcoat.
HoS's Armored Trenchcoat
HoSarmor.png
Body + Limbs 30 30 30 5 25 0 0 Head of Security's Office A specialized trenchcoat with extra padding, reinforced seams, and body armour sewn into the fabric. It has the highest armour values out of any standard set of armor on-station.
Security Hardsuit
Sechardsuit.png
Full Body 35 15 30 10 10 100 50 Secure Armory
Security Pod Bay
A specialized security hardsuit that provides ample resistance against the void of space and other pressure-related environmental hazards.
Security Biosuit
Secbiosuit.png
Full Body 25 15 25 10 25 100 20 Armory A specialized security biosuit that provides protection against biological environmental hazards.
Security Bomb Suit
Seceod.png
Full Body 20 0 20 10 100 0 0 Armory A heavily reinforced bomb-suit designed to withstand large explosions. Prevents the wearer from being gibbed by explosions.
Riot Shield
Riot.png
Block (50%) N/A N/A N/A N/A N/A N/A N/A Secure Armory A standard-issue riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.
Telescopic Riot Shield
Teleriot.png
Block (50%) N/A N/A N/A N/A N/A N/A N/A Head of Security's Office
Protolathe
A compact and easily transported riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.
Blood-Red Hardsuit
Syndi Hardsuit.png
Full Body 40 50 30 15 35 100 50 Uplink The feared suit of a syndicate nuclear agent. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armor. Additionally the suit is collapsible, small enough to fit within a backpack. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic.
Elite Syndicate Hardsuit
Elite Syndi Hardsuit.png
Full Body 60 60 50 25 55 100 70 Uplink The elite Syndicate hardsuit is worn by elite Syndicate operatives. Features greater armouring to its traditional counterpart along with fireproofing. The combat mode enables greater mobility at the cost of sacrificing space-proofing. Nanotrasen crewmembers are trained to report Syndicate space suit sightings; these suits in particular are known to drive employees into a panic.
Shielded Syndicate Hardsuit
Syndi Hardsuit.png
Full Body 40 50 30 15 35 100 50 Uplink This hardsuit is identical to its cousin the Blood-Red Hardsuit, however unlike its cousin it features an overshield capable of absorbing the shock from three projectile bullets in a short duration. The shield slowly recharges itself over time, and is capable of deflecting an infinite number of projectiles so long as the shield is given adequate time to charge back up.